Not All Fairy Tales Have Happy Endings PDF Free Download

Features of Not All Fairy Tales Have Happy Endings PDF

Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line Sierra with his wife Roberta who went on to create many of the company’s best selling games. Sierra grew from just Ken and Roberta to over one thousand employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal and corruption that resulted in jail sentences and the collapse of Sierra. This is the behind-the-scenes story of the rise and fall, as it could only be told by the ultimate insider.Not All Fairy Tales Have Happy Endings PDF

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The Authors

Not All Fairy Tales Have Happy Endings PDF

Ken Williams is a USCG 100 Ton Master, as well as having a European Yachtmasters license.

He has crossed both the Atlantic and Pacific.

In his earlier days, Ken was best known as the founder and CEO of Sierra On-Line Inc, a leading publisher of computer games. Sierra published 100s of different games, including Leisure-Suit Larry in the Land of the Lounge Lizards, Kings Quest, Phantasmagoria and Half-Life.Not All Fairy Tales Have Happy Endings PDF

Dimensions and Characteristics of Not All Fairy Tales Have Happy Endings PDF

  • Identification Number ‏ : ‎ B08KG2XLMR
  • Publication date ‏ : ‎ September 28, 2020
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 54937 KB
  • Simultaneous device usage ‏ : ‎ Unlimited
  • Text-to-Speech ‏ : ‎ Enabled
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Enabled
  • Word Wise ‏ : ‎ Enabled
  • Print length ‏ : ‎ 410 pages
  • Lending ‏ : ‎ Enabled

Top reviews

Andy Linnenkohl
 Finally, the real story.

October 5, 2020

In this book Mr. Williams spends some time talking about the publishing of Phantasmagoria, Sierra’s excellent horror game and how horror wasn’t a fit with their other games at the time and it’s great foreshadowing for the last third of the book. For those of us who weren’t employees but instead kids who grew up on the Sierra games of old, the demise of the company in the late 90s was an absolute mystery. Years of customer focused marketing made us Quest Kids feel like part of the show and lifelong fans – so how did THE pioneering company of computer gaming die it’s ugly death.

Spoiler Alert: It’s a horror story, but one that is good to finally read and understand. And it’s nice to finally hear it in the same voice and spirit that helped us grow to love the games.Not All Fairy Tales Have Happy Endings PDF

This book is a must read for Sierra fans of old and as would be expected, stories and insights that have never been told before about the greatest game company ever were there for the taking, as could only be told by the guy who ran the show. The personal insights and philosophy on management, specifically engineering management, were a great unexpected bonus.

A solid purchase and a nice way to tie a bow on the memory of Sierra. Thanks for writing the book.

 Quest for Glory, Trial by Fire and Shadows of Darkness

October 19, 2020

I was born around the same year as Ken Williams got married and got my first computer when I was on the fourth grade in the primary school. Almost immediately I was hooked with Sierra’s adventure games. My favourite series was Hero’s Quest (later renamed as Quest for Glory). And of course I got to know Leisuresuit Larry, Space Quest etc. All of them were great series.

I was doing my military service when something happened to Sierra. I never really understood what exactly happened, but once great company pretty much failed. Especially King’s Quest 8 was a real bummer. And after that Sierra pretty much vanished. I never got to found out why.

Ken William’s book tells the story of Sierra On-Line from the point of view of him and his wife, Roberta Williams. It begins from the early years and continues from there on until Ken and Roberta eventually sold the company to CUC.

CUC was a Wall-mart type large consumer company and since that everything went south. The last part of the book is a really sad story about enterprise level politics starting to have an impact on a healthy software company.

Ken writes well and the story is very engaging. Every now and then there is a chapter that does not have that much to do with Sierra’s story, but rather about Ken’s management philosophy and toughts of software developments. As those chapters are not that long, the side tracks do not matter that much.

Rest in peace, Sierra On-Line. It was fun while it lasted. You will be missed.

 Good But Not Great

May 9, 2021

Having grown up playing Sierra On-Line’s many adventure games (Kings Quest, Space Quest, Police Quest, Quest for Glory, etc.), I was extremely excited to see that Ken Williams had written a book telling the inside “scoop” on how Sierra got it’s start, through to it’s rather unfortunate demise. I would certainly recommend this book to anyone who is a fan of Sierra and is interested in getting a peek behind the curtain. Despite being a fun read, it does suffer from some self-indulgent stylistic flaws.

While I appreciate Ken’s insights (at times), the first few chapters did have me rolling my eyes. Ken has a tendency to self-aggrandize his business acumen and capabilities, early on, which can come across as a bit egocentric given the number of mistakes he would continue to make throughout Sierra’s 20 year history. That is not to detract from what he accomplished, but he did not do it alone, which leads to my second point. I wish Roberta had been a co-author of the book alongside Ken.

Ken points out within the book that he did try to get Roberta to write some of the narrative with him, but she flatly declined. Personally, I think the book’s story is lacking due to this very relevant and necessary perspective. Sierra On-Line was not Ken Williams, it was Roberta and Ken Williams. Roberta’s creative brilliance, dogged determination and drive for perfection is briefly reflected upon but not expanded upon. Having both her and Ken’s insight would have made for a much more interesting retrospective on the company and it’s history.

Despite this, it is still worth reading for any fan of Sierra, or those interested in reading about the bourgeoning computer video game industry in the 70’s/80’s. Would certainly recommend and enjoyed the read!

Reference: Wikipedia

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