The Design of Everyday Things PDF Free Download

The Design of Everyday Things PDF

Features of The Design of Everyday Things PDF

Design doesn’t have to complicated, which is why this guide to human-centered design shows that usability is just as important as aesthetics.
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door.
The fault, argues this ingenious — even liberating — book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization.
The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things PDF

The Design of Everyday Things is a powerful primer on how — and why — some products satisfy customers while others only frustrate them.

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Description of The Design of Everyday Things PDF

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The Authors

The Design of Everyday Things PDF

Don Norman is a co-founder of the Nielsen Norman Group, and holds graduate degrees in both engineering and psychology. His many books include Emotional Design, The Design of Future Things, and Living with Complexity. He lives in Silicon Valley, California.

Dimensions and Characteristics of The Design of Everyday Things PDF

  • Identification Number ‏ : ‎ 0465050654
  • Publisher ‏ : ‎ Basic Books; Revised edition (November 5, 2013)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 368 pages
  • International Standard Book Number-10 ‏ : ‎ 9780465050659
  • International Standard Book Number-13 ‏ : ‎ 978-0465050659
  • Item Weight ‏ : ‎ 13.1 ounces
  • Dimensions ‏ : ‎ 5.5 x 1 x 8.33 inches

Top reviews

Conure fan
 Can’t stand this book

September 15, 2018

This book was assigned in a UX/UI college class, and I’m not done with it but I’ve read enough to know I hate it and honestly can’t believe my school treats this book like it’s the bible of design or something. I’m used to academic topis being studied with rigor, and this book is 95% one person sharing his opinion and experience (with a few mentions of studies) . In other words it’s just anecdotal. And it reads like a crotchety old man who complains about everything. Like, he can find the problem with every design, but doesn’t spend half as much time talking about good design.
To summarize, I find this book weak regarding the validity of it since it’s just one person’s opinion, it creates the experience of just listening to someone complains about everything, and doesn’t leave me feeling like I’m learning any useful design skills.
Ilya Korobkov
 It’s great, just stop calling it ‘the UX Bible’

April 17, 2020

A lot of people voice their disappointment with this book, because they expect it to be an in-depth, authoritative guide written for professional designers, and it turns out to be something else. Let me tell you a little secret, design people: it’s not “the design bible”, it’s not “the UX bible”, it’s not anything bible. It’s more of a religious pamphlet aimed at laymen who don’t normally think about design in their everyday work, to bring them the gospel of good design practices in an extremely condensed form.

Developers love this book, because it’s good (duh!) and also because it comes with recommendations from several luminaries in the field, most notably Jeff Atwood, the co-founder of StackOverflow. I’m no exception. It helped shift my focus from making software that does its job well, to making software that helps its users do their jobs well. It explains in very simple terms why you should care about how users experience and interact with the things you make and how to start thinking about making their interactions more satisfying and rewarding. It also walks you through the typical interaction cycle, from the idea of action that user wants to perform, to the interpretation of feedback they receive; it is a tremendous help when you are trying to ‘debug’ the interactions and figure out the exact reason why users find your design distracting, irritating or counter-intuitive.

There are sections clarifying the terms you might have heard elsewhere but don’t know exactly what they mean (A/B testing, root cause analysis, iterative vs. waterfall approach) or how they might help you improve your design. There is a particularly illuminating chapter explaining why fridge controls and stove controls (among many other things) come in so many different and incompatible designs, how companies are trying to solve this problem with standardization and why standards sometimes create more problems than they solve.

What else? It’s also short, well-written and entertaining. The jokes are rare, poignant, and usually delivered with a deadpan snark. To give you an example,
“The typewriter was a radical innovation that had a dramatic impact upon office and home writing. It helped provide a role for women in offices as typists and secretaries, which led to the redefinition of the job of secretary to be a dead end rather than the first step toward an executive position”.
Nice, huh?

To summarize: buy this book if you want to know more about design in general and/or become a better designer to complement your other skills. Don’t buy this book if you expect a huge how-to manual or a cookbook aimed at experienced designers.

Reference: Wikipedia

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